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December 05 2013


Cubed Episode 011: The Smart Watch. We Wear Fashion, We Carry Electronics

Today we are joined by Bill Geiser the CEO of MetaWatch. A company doing interesting things in the smart watch segment. I dive right into the market for smart watches and discuss the challenge and the opportunity. We also discuss, at a philosophical level, what role screens we ‘glance’ at may play in our digital lives. We hope you enjoy. http://cubed.fm/2013/11/cubed-episode-011-the-smart-watch-we-wear-fasion-we-carry-electronics/

March 17 2012


Why Mobile Apps Must Die

Mobile apps are on a clear trajectory for failure. It’s just not possible to have an app for every device in my house, every product I own and every store I enter. Much like Yahoos original hierarchy gave way to Google’s search. Applications have to give away to a ‘just in time’ approach to applications. This talk will explain how applications must give way to a more universal approach to application distribution, one based on the mobile web and cloud services. The problem of course, is that the mobile web has both hands tied behind its back. Any mobile app today is locked away behind a browser ghetto: in effect, a sub OS inside a larger mobile OS. This isn’t just an arbitrary technology debate, a just-in-time approach to application functionality can unleash entirely new sets of application, ones which are impossible with native apps. This talk will layout how this problem can be fixed, and what changes need to take place, outside of just HTML5, for it to happen. Scott Jenson, Creative Dir, frog design As frog's Creative Director, Scott Jenson was the first member of the User Interface group at Apple in the late 80s, working on System 7, the Apple Human Interface guidelines and the Newton. After that, he was a freelance design consultant for many years, then director of product design for Symbian, and finally managed the mobile UX group at Google. You can follow frog Creative Director Scott Jenson on Twitter @scottjenson. http://schedule.sxsw.com/2012/events/event_IAP12580
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December 12 2010


Julie Zhuo’s talk on How Facebook Uses Data

Julie Zhuo (Facebook’s Design Manager) gives us the low down on how her team uses data to inform decisions. from: http://www.zurb.com/article/515/podcast-of-julie-zhuos-talk-on-how-facebo

August 25 2010


Entrevista concedida para o programa Hyperlink da rádio UFMG

Entrevista concedida no dia 09/12/2009 para o programa Hyperlink veiculado na Rádio UFMG Educativa 104,5 FM. Temas: - Impressões sobre Interaction South America 2009 realizado pelo IxDA Brasil. - Impressões sobre o mercado e a área do Design de Interação no Brasil. - Conversa sobre o projeto do portal da Fundep: http://www.fundep.ufmg.br desenvolvido pela Mapa Digital. Nessa conversa falo sobre a realização de pesquisas, técnicas de pesquisa, visão estratégica, entendimento do cliente e de seu real problema, entendimento do cliente do cliente e sobre como aliar as duas necessidades em uma solução eficiente.

August 13 2010


Jesse Schell: Visions of the Gamepocalypse

Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going. In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use. Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design: A book of lenses, and a Professor of Entertainment Technology at Carnegie Mellon, specializing in Game Design. At Walt Disney, he was Creative Director of the Imagineering VR Studio. Date: Tue, 27 Jul 2010 00:00:00 -0700 Location: San Francisco, CA, Novellus Theater, Long Now Foundation Program and discussion: http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse
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