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February 22 2014

04:26

February 02 2014

08:45

Gaming Ballistic: Gaming Ballistic's Firing Squad: Interview with Kenneth Hite

General musings about roleplaying and occasionally computer games - but mostly RPGs. Game design, play styles, and thoughts about projects. The best way to support what I'm doing is to make comments and share posts - but if you want to see more interviews, please consider stopping by Ballistic Interviews! http://gamingballistic.blogspot.com.au/2014/01/gaming-ballistics-firing-squad.html

February 01 2014

23:42

Gaming Ballistic: Gaming Ballistic's Firing Squad: Interview with Kenneth Hite

General musings about roleplaying and occasionally computer games - but mostly RPGs. Game design, play styles, and thoughts about projects. The best way to support what I'm doing is to make comments and share posts - but if you want to see more interviews, please consider stopping by Ballistic Interviews! http://gamingballistic.blogspot.com.au/2014/01/gaming-ballistics-firing-squad.html

October 16 2013

11:45

UX Week 2013 | Ian Bogost | Fun

Lately, there’s a lot of interest in borrowing design techniques from game design. At worst, such approaches mistake games for Skinner Boxes, incentive dispensers that dole out rewards for attention. But even at their best, designers’ adoption of game principles run up against the fact that games are fundamentally opposed to product and service design principles. Games are inefficient; they serve no purpose but to provide the experience that is their very playing. Yet, perhaps the most misunderstood concept in game-inspired design is also misunderstood within game design itself: the concept of fun as an end goal and aesthetic. This talk offers a surprising new theory of fun that can help anyone make, use, and appreciate things with greater satisfaction. Audio rip, original here: http://vimeo.com/74943170

December 24 2010

03:58

Experience Points

Experience Points is a podcast dedicated to "the serious but not humorless discussion of gaming, " hosted by Scott Juster and Jorge Albor. This show typically takes one standout gaming article or blog post from the week and uses it as the basis for more detailed discussion. Brief, but intelligent discourse. (And the theme song eventually settles into a killer Stones-esque groove.) http://experiencepoints.blogspot.com/
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